Garden Control
(The in-game help screen is the same text as here.)
Welcome to Garden Control.
The goal of the game is to grow seeds to make flowers, and use them in recipes to build new tools and, finally, the endgame trophy! You can also sell flowers and some tools at shops over the map. Be sure to explore, you may also find some treasures...
There is no audio, this is not a bug, I didn't had time to add music and sounds... :(
Controls:
- Move with WASD (ZQSD on AZERTY) or arrow keys or gamepad.
- Interact with E or Space or left click or bottom action button on pad.
- Throw object with A or Backspace or right click or top action button on pad.
- Switch selected inventory with Z/X or page up/down or mouse wheel or D-pad left/right.
- You can also select an inventory slot using keys 1-5.
Notes:
- To pick a new object, you need to have a free slot in your inventory.
- Plants only grows when you go to sleep in your house.
- Objects you put on the floor will never disappear.
Tutorial:
- Open the chest south-west of your house
- Get the seeds and put them on the plots
- Get the watercan and use it on the used pots to water the seeds
- Go to sleep at your house
- Use again the watercan on the used plots to water the sprouts
- Go to sleep
- Use the watercan a last time on the plots
- Go to sleep
- Cut the newly-grown flowers
- Use the anvil east of your house
- Build your first tool using your 3 flowers
- You can go to the first shop on the east to buy new seeds, or find some on the map...
You should be ready to play the game on your own now!
Credits:
All content is from Kenney, except Godot logo. There is no external assets.
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Elektordi |
| Genre | Puzzle |
| Made with | Godot |
| Tags | 2D, Godot |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Content | No generative AI was used |



Comments
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A good foundation for something bigger, the lack of time is visible with no sound but overall a nice jam submission! Wish the selector was a little bit better though.
A few feedbacks.
The names of the seeds get overlapped with flowers
The selector is wonky and its hard to know where it is at.
A random design suggestion.
Allow for player to have more freedom.
Like cutting any tree and being able to discover something in deep forest.
Like being able to put any three flower letters together, some can lead to tools and some can lead to just - yes thats a word congrats and its gets added somewhere.
The nice thing in stardew valley is that there is freedom for even where to plant etc.
This was such a huge game to have been built on a game jam. Congratulations.
Really like the idea of combining letters for items and the scale for trading.Wish the scale allowed for trades when you are paying more too. Nice use of the art.
Loved the smuggled store and the minimap feature that is fully built :P and the seed flowing down the river everyday was superb.